Inside Al Mazrah, the new map for ‘Warzone 2.0’ –

When the development team at Infinity Ward unveiled Verdansk’s massive play area for Call of Duty: Warzone, they saw it as a starting point. After what Infinity Ward’s game director Jack O’Hara described as a short break, they turned their attention to building their next map – Al Mazrah, Call of Duty’s biggest battle royale map to date, and Battlegrounds’ November 16 release. “Warzone 2.0” was released on .

“We started the map after Verdansk,” O’Hara said. “We took a little breather from that map, and then we started laying the groundwork for the next map, which was Al Mazrah. It was an opportunity to improve on what we did last time, and to build on all the lessons Opportunity.

In the months and years since “Warzone” debuted in March 2020, O’Hara and the team at Infinity Ward and Call of Duty developer Raven Software have watched players take part in and around the fictional city of Verdansk, from one end to the next Traversing to one another, being propelled by a cloud of deadly gas while shrinking the playing area, forcing the remaining players to move closer together.

Now, those years of observations have been embodied in Infinity Ward’s latest work. Al Mazrah is a combination of two elements, O’Hara said. It starts with the creativity of the developers, who have stitched together 18 points of interest into one giant playground, designed to delight players with unique and unexpected environments. The second element is the information they collect, including how players approach the battle royale map and how they deploy the mapmaking tools available to them.

“When we first did Verdansk, we were dealing with new technology and a new set of tools to make it,” O’Hara said. “So there was definitely something about it when we were making Verdansk, well, we wished we could have changed that, but it all turned out fine.”

Al Mazrah will serve as the home base for both the “Warzone 2.0” battle royale mode and the new open world DMZ mode, in which players will attempt to complete mission objectives and successfully extract while battling opposing players and AI soldiers. As such, the city and its surroundings will tell a story while also providing a sort of sandbox for the player.

In a conversation with The Washington Post, O’Hara and Raven Software associate creative director JJ Williams detailed what players can expect from certain points of interest around the map, as well as throughout Al Mazrah.

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